StartupDigest Gaming – July 22, 2011

by StartupDigest on July 22, 2011

For newcomers: StartupDigest Gaming is the members-only weekly email newsletter of the best articles in the gaming industry.

You can become a member for free here.

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Welcome back to StartupDigest Gaming, the members-only guide to what you need to read in the gaming industry every week.

This week’s edition highlights the key to making a successful Facebook game, an in-depth look at the development of successful Facebook game Monster World, EA CEO John Riccitiello saying that consoles aren’t the dominant force in gaming today, and Amazon.com‘s recent hire of a veteran games designer.

- Andy

StartupDigest Gaming is curated by:
Andy Ellerhorst

 

What You Need to Read This Week

Facebook describes how to design the best social games
By Dean Takahashi, VentureBeat 

Seven excellent tips to create the best social games and leverage the Facebook ever-expanding user base.

Wooga: Building a Successful Social Game by Combining Metrics With Emotion
By Stephanie Kaiser, Inside Social Games

An in-depth retrospective about Monster World’s slow start and into Wooga’s most popular game.

EA CEO: Consoles Now Only 40% of Games Industry
By James Brightman, IndustryGamers

Riccitiello addresses the current state of Consoles and the importance of being agile: “We have a new hardware platform and we’re putting out software every 90 days. Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago.”

Is Amazon going to challenge Zynga in social games?
By Dean Takahasi, VentureBeat

Recent hires might be a signal that Amazon may dip its toes back into gaming by creating unique content.

 

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