StartupDigest Gaming – July 22, 2011by StartupDigest on July 22, 2011
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Welcome back to StartupDigest Gaming, the members-only guide to what you need to read in the gaming industry every week.
This week’s edition highlights the key to making a successful Facebook game, an in-depth look at the development of successful Facebook game Monster World, EA CEO John Riccitiello saying that consoles aren’t the dominant force in gaming today, and Amazon.com‘s recent hire of a veteran games designer.
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What You Need to Read This Week
By Dean Takahashi, VentureBeat
Seven excellent tips to create the best social games and leverage the Facebook ever-expanding user base.
Wooga: Building a Successful Social Game by Combining Metrics With Emotion
By Stephanie Kaiser, Inside Social Games
An in-depth retrospective about Monster World’s slow start and into Wooga’s most popular game.
EA CEO: Consoles Now Only 40% of Games Industry
By James Brightman, IndustryGamers
Riccitiello addresses the current state of Consoles and the importance of being agile: “We have a new hardware platform and we’re putting out software every 90 days. Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago.”
Is Amazon going to challenge Zynga in social games?
By Dean Takahasi, VentureBeat
Recent hires might be a signal that Amazon may dip its toes back into gaming by creating unique content.